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Working alongside the talented NorthHouse crew we crafted immersive stage visuals for Sony's first-ever orchestral live show, touring the world playing music from their most iconic games.
Working alongside the talented NorthHouse crew we crafted immersive stage visuals for Sony's first-ever orchestral live show, touring the world playing music from their most iconic games.
Over the 6 months on this project I designed and animated stage visuals for seven tracks of the show, spanning over the four main titles (The Last of Us, Horizon, God of War, Ghost of Tsushima), and helped develop styleframes and designs for many others, as well as building pre-vis setups and workflows.
An especially fun and challenging aspect of this project was the unusual stage canvas, consisting of main background screen and five projectable see-through meshes in front of the stage, effectively allowing us to design visuals that work in two planes — foreground and background — and creating an immersive interplay between them.
More info and behind the scenes here.
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motion design, styleframes, pre-vis
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creative direction: Chris Gaughran
art direction: Roxy Silverwood
senior producer: Koro Fdez Ezkurdia
touring Europe and NA
Apr 2025—Apr 2026
→ tour dates
art direction: Roxy Silverwood
senior producer: Koro Fdez Ezkurdia
touring Europe and NA
Apr 2025—Apr 2026
→ tour dates
Horizon ⬎












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Ghost of Tsushima ⬎









God of War ⬎






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The Last of Us ⬎





